AndalayBay Posted August 13, 2023 Posted August 13, 2023 (edited) Here are all the recent branches for Nifskope development. The latest branch is on Nexus and it has had several recent updates. Nifskope 2.0 Dev 8 Nifskope 2.0 Dev 9D Nifskope 2.0 Dev 11 on Nexus. I haven't tried this one yet. Edited April 25, 2025 by AndalayBay Listed all branches
AndalayBay Posted August 14, 2023 Author Posted August 14, 2023 (edited) In reference to Dev 8: I am able to confirm that this version can open old meshes. There are some original Oblivion meshes that can't be opened with Dev 7. Edited April 25, 2025 by AndalayBay
Arthmoor Posted August 24, 2023 Posted August 24, 2023 There's an even newer branch of this available - Dev 10. https://github.com/eckserah/nifskope_updated/releases As far as my meager skills can tell it has no issues with opening stuff up. I'm not sure if it was forked from John's branch or not, but very few people seem to be aware of it.
AndalayBay Posted August 24, 2023 Author Posted August 24, 2023 Good grief! Jon helped me with an issue I was having and told me about his fork. There was a complaint from another user about how fractured the development has become and I guess we’re seeing that here.
AndalayBay Posted October 3, 2023 Author Posted October 3, 2023 Dev 8 and dev 10 won't load Oblivion textures. You need to enable Fallout 3 and set the paths to your Oblivion BSA's, or add the paths to the Oblivion BSA's if you have FO3. Jon says he'll fix it. I don't know if that will fix dev 10 too. They really need to merge all the forks!
Vorians Posted October 4, 2023 Posted October 4, 2023 Dev 8 loads Oblivion textures fine, without any FO3 involvement. Perhaps the location of the game install is a problem, maybe it doesn't have permission to read the folder ? I have game installed to: D:\SteamLibrary\steamapps\common\Oblivion\
AndalayBay Posted October 4, 2023 Author Posted October 4, 2023 No, it's a specific instance that seems to affect a large number of meshes in Argonia since most of our stuff is retextured original game meshes. Here's the issue. I wasn't the one to report it, I just had the same problem as the OP.
AndalayBay Posted February 23, 2025 Author Posted February 23, 2025 Now they're up to Nifskope 2 Dev 9d. This version seems to be working fine and it no longer creates a bunch of message spam on saving. Dev 9 is listed as the latest release on the main Nifskope GitHub page.
Vorians Posted February 25, 2025 Posted February 25, 2025 Thanks. I discovered that dev 8's problem was only with older nif file versions. 20.0.0.5 was fine, but 20.0.0.4 files it failed to load the textures for. Good to hear dev 9 fixes this.
AndalayBay Posted March 1, 2025 Author Posted March 1, 2025 And now there's another new release out that focuses on Fallout 4, Fallout 76 and Starfield. I asked if it incorporates the fixes from dev 9d. We found that dev 10 didn't work for Oblivion, so I'm wondering about this new version. It looks like its got lots of fixes for the newer games though.
AndalayBay Posted March 2, 2025 Author Posted March 2, 2025 The author (fo76utils) says he incorporated some of the fixes from dev 9, but he's not too familiar with gavrant's fork. He said he fixed the issues I listed which were window position issues and editing old meshes like 20.0.0.4.
Vorians Posted March 9, 2025 Posted March 9, 2025 Why don't they stopping forking around and just work together?!
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