AndalayBay Posted August 13, 2023 Share Posted August 13, 2023 Work continues on Nifskope and Jon has his own fork in which he's trying to fix a bunch of bugs. Nifskope 2.0 Dev 8 Link to comment Share on other sites More sharing options...
AndalayBay Posted August 14, 2023 Author Share Posted August 14, 2023 I am able to confirm that this version can open old meshes. There are some original Oblivion meshes that can't be opened with Dev 7. Link to comment Share on other sites More sharing options...
Arthmoor Posted August 24, 2023 Share Posted August 24, 2023 There's an even newer branch of this available - Dev 10. https://github.com/eckserah/nifskope_updated/releases As far as my meager skills can tell it has no issues with opening stuff up. I'm not sure if it was forked from John's branch or not, but very few people seem to be aware of it. Link to comment Share on other sites More sharing options...
AndalayBay Posted August 24, 2023 Author Share Posted August 24, 2023 Good grief! Jon helped me with an issue I was having and told me about his fork. There was a complaint from another user about how fractured the development has become and I guess we’re seeing that here. Link to comment Share on other sites More sharing options...
AndalayBay Posted October 3, 2023 Author Share Posted October 3, 2023 Dev 8 and dev 10 won't load Oblivion textures. You need to enable Fallout 3 and set the paths to your Oblivion BSA's, or add the paths to the Oblivion BSA's if you have FO3. Jon says he'll fix it. I don't know if that will fix dev 10 too. They really need to merge all the forks! Link to comment Share on other sites More sharing options...
Vorians Posted October 4, 2023 Share Posted October 4, 2023 Dev 8 loads Oblivion textures fine, without any FO3 involvement. Perhaps the location of the game install is a problem, maybe it doesn't have permission to read the folder ? I have game installed to: D:\SteamLibrary\steamapps\common\Oblivion\ Link to comment Share on other sites More sharing options...
AndalayBay Posted October 4, 2023 Author Share Posted October 4, 2023 No, it's a specific instance that seems to affect a large number of meshes in Argonia since most of our stuff is retextured original game meshes. Here's the issue. I wasn't the one to report it, I just had the same problem as the OP. Link to comment Share on other sites More sharing options...
AndalayBay Posted February 23 Author Share Posted February 23 Now they're up to Nifskope 2 Dev 9d. This version seems to be working fine and it no longer creates a bunch of message spam on saving. Dev 9 is listed as the latest release on the main Nifskope GitHub page. Link to comment Share on other sites More sharing options...
Vorians Posted February 25 Share Posted February 25 Thanks. I discovered that dev 8's problem was only with older nif file versions. 20.0.0.5 was fine, but 20.0.0.4 files it failed to load the textures for. Good to hear dev 9 fixes this. Link to comment Share on other sites More sharing options...
AndalayBay Posted March 1 Author Share Posted March 1 And now there's another new release out that focuses on Fallout 4, Fallout 76 and Starfield. I asked if it incorporates the fixes from dev 9d. We found that dev 10 didn't work for Oblivion, so I'm wondering about this new version. It looks like its got lots of fixes for the newer games though. Link to comment Share on other sites More sharing options...
AndalayBay Posted March 2 Author Share Posted March 2 The author (fo76utils) says he incorporated some of the fixes from dev 9, but he's not too familiar with gavrant's fork. He said he fixed the issues I listed which were window position issues and editing old meshes like 20.0.0.4. Link to comment Share on other sites More sharing options...
Vorians Posted Sunday at 02:53 PM Share Posted Sunday at 02:53 PM Why don't they stopping forking around and just work together?! Link to comment Share on other sites More sharing options...
AndalayBay Posted Sunday at 06:23 PM Author Share Posted Sunday at 06:23 PM Seriously. Link to comment Share on other sites More sharing options...
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