AndalayBay Posted August 24, 2023 Share Posted August 24, 2023 Trying to remove a mod that's got some bloat issues. Part of the process is to go to Bruma near your statue if you saved Bruma during the MQ. I think something is missing... Link to comment Share on other sites More sharing options...
AndalayBay Posted August 25, 2023 Author Share Posted August 25, 2023 Sorted with the MessageLogger mod. I was wearing some armour from a mod that I had removed later. I should have stuck to vanilla armour I guess. Is there a way to get the game to recreate the statue? Link to comment Share on other sites More sharing options...
Arthmoor Posted August 25, 2023 Share Posted August 25, 2023 Heh, I think this will do the trick. https://www.nexusmods.com/oblivion/mods/26651/ I'd make sure you're wearing what you want it to show up with before enabling the .esp file. 1 Link to comment Share on other sites More sharing options...
AndalayBay Posted August 25, 2023 Author Share Posted August 25, 2023 Awesome! Thanks. Will it fix the OCR version? I'll give it a try. Edit: It didn't do anything. I even put a printc in the onload block and nothing was printed to the console, so that part of the block isn't triggering, if the block was even called at all. Probably not worth the fuss. I'll just have to keep the mod loaded. Link to comment Share on other sites More sharing options...
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