AndalayBay Posted Tuesday at 05:48 PM Share Posted Tuesday at 05:48 PM Oblivion remastered has been released. It looks awesome! It also looks like Oblivion XP might be obsolete. We'll see what the impact on mods will be. I can say there are a lot of mods I won't need anymore. Link to comment Share on other sites More sharing options...
AndalayBay Posted Wednesday at 12:35 AM Author Share Posted Wednesday at 12:35 AM It looks like it’s a moot point: no mod support in the remaster. Link to comment Share on other sites More sharing options...
Vorians Posted Wednesday at 02:50 PM Share Posted Wednesday at 02:50 PM No official support. But it still uses ESM/P and BSA files, and supposedly the ESM/P files are identical to those from the original game (there are new files and directories containing new filetypes overriding the original files). It is technically possible to mod the game using ESPs, but the majority of existing ESPs (or any created with existing tools) will crash the game. Some 3rd party tools will need updating or creating, and the override files will need to be identified as to how they work first. The game's too expensive to interest me without at least an 80% discount. Link to comment Share on other sites More sharing options...
AndalayBay Posted Wednesday at 07:32 PM Author Share Posted Wednesday at 07:32 PM Yeah, Slof and I were chatting about it and we feel the same way. Wait for it to be on sale. Also wait to see if there are some patches to stabilize it. Link to comment Share on other sites More sharing options...
AndalayBay Posted Thursday at 01:28 AM Author Share Posted Thursday at 01:28 AM Well I'll be taking a look at it sooner than expected. A fan of Oblivion XP just gifted me the game. Link to comment Share on other sites More sharing options...
AlienSlof Posted Thursday at 11:08 AM Share Posted Thursday at 11:08 AM Hello! Had my first CTD yay! Looks pretty nice so far, though i wish there was more choice in the character creation. Love the Borg theme - I feel at home as I have a bionic hip! Link to comment Share on other sites More sharing options...
AndalayBay Posted Thursday at 11:42 AM Author Share Posted Thursday at 11:42 AM Yes, you have been assimilated. Welcome aboard! I'm really not liking the new NPC/character look. My guy is an ugly bastard no matter how many randomizes I select. Link to comment Share on other sites More sharing options...
Vorians Posted Thursday at 02:55 PM Share Posted Thursday at 02:55 PM Then you'd better wait for OCO to be ported over. I've already been asked to transfer Better Cities into ObRe. Link to comment Share on other sites More sharing options...
AndalayBay Posted Thursday at 07:51 PM Author Share Posted Thursday at 07:51 PM I saw Arthmoor on Steam last night so I guess he's looking at stuff too. It will be interesting to see how much work we have to do. Link to comment Share on other sites More sharing options...
Vorians Posted Thursday at 07:56 PM Share Posted Thursday at 07:56 PM ESM/P files will simply (technically speaking) work straight from the original Oblivion. It's the new files added in ObRe which alter the original ESM/P content for the new hybrid game engine which needs making sense of, and then apparently ESM/Ps require JSON files to be loaded by the game. Link to comment Share on other sites More sharing options...
AlienSlof Posted Thursday at 07:58 PM Share Posted Thursday at 07:58 PM I quite like my khajiit guy, but cats are generally cuter than people anyway! I'm really quite impressed with the horses this time - they move like real horses, turn their heads when we turn and they have a full set of gaits. It's pretty chill to just trot steadily through the landscape in no particular hurry. I'm already thinking about new textures for them... Link to comment Share on other sites More sharing options...
AndalayBay Posted Thursday at 08:06 PM Author Share Posted Thursday at 08:06 PM 7 minutes ago, Vorians said: ESM/P files will simply (technically speaking) work straight from the original Oblivion. It's the new files added in ObRe which alter the original ESM/P content for the new hybrid game engine which needs making sense of, and then apparently ESM/Ps require JSON files to be loaded by the game. Some folks have clearly sussed out more than we have. Where is this discussion taking place? 7 minutes ago, AlienSlof said: I quite like my khajiit guy, but cats are generally cuter than people anyway! I'm really quite impressed with the horses this time - they move like real horses, turn their heads when we turn and they have a full set of gaits. It's pretty chill to just trot steadily through the landscape in no particular hurry. I'm already thinking about new textures for them... I haven't been able to play that much yet. I'm already looking to skip the tutorial. Link to comment Share on other sites More sharing options...
Vorians Posted 17 hours ago Share Posted 17 hours ago And I don't own the game, so must take your word for it that the horses finally look good. There was a news post yesterday on Nexus providing some info, and before that I read on afkmods that Arthmoor did a CRC comparison on the ESM/Ps and found they're the same files, and that there are new files and folders within the game directory. Somewhere I read that most existing ESPs dropped into the folder either crash the game, or simply don't change anything (this is believed to be due to those new files overriding the ESM/P files). But some people have released ESP mods so it is possible to make certain edits appear in-game. Another person posted a screenshot showing an Oblivion mod copied into ObRe which contained placed objects in the worldspace (I think it was a house mod). Some objects existed where expected, most were missing, and attempting to enter the mod-added interior crashed the game. Link to comment Share on other sites More sharing options...
AndalayBay Posted 16 hours ago Author Share Posted 16 hours ago Jimi is working on getting Gecko pointed to the new game. Steam family sharing has been enabled, so we can both install and play it. My focus is on Black Marsh. Link to comment Share on other sites More sharing options...
Jimi diGriz Posted 14 hours ago Share Posted 14 hours ago 1 hour ago, AndalayBay said: Jimi is working on getting Gecko pointed to the new game. I just added some code to handle the new directory structure for the Steam install. I've had a quick look; no surprises so far. Link to comment Share on other sites More sharing options...
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