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Oblivion Remastered


AndalayBay

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No official support. But it still uses ESM/P and BSA files, and supposedly the ESM/P files are identical to those from the original game (there are new files and directories containing new filetypes overriding the original files).

It is technically possible to mod the game using ESPs, but the majority of existing ESPs (or any created with existing tools) will crash the game. Some 3rd party tools will need updating or creating, and the override files will need to be identified as to how they work first.

 

The game's too expensive to interest me without at least an 80% discount.

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Hello!

Had my first CTD yay!

Looks pretty nice so far, though i wish there was more choice in the character creation.

Love the Borg theme - I feel at home as I have a bionic hip! :P

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Yes, you have been assimilated. Welcome aboard!

I'm really not liking the new NPC/character look. My guy is an ugly bastard no matter how many randomizes I select.

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ESM/P files will simply (technically speaking) work straight from the original Oblivion. It's the new files added in ObRe which alter the original ESM/P content for the new hybrid game engine which needs making sense of, and then apparently ESM/Ps require JSON files to be loaded by the game.

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I quite like my khajiit guy, but cats are generally cuter than people anyway! :D

I'm really quite impressed with the horses this time - they move like real horses, turn their heads when we turn and they have a full set of gaits. It's pretty chill to just trot steadily through the landscape in no particular hurry.

I'm already thinking about new textures for them... <_<

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7 minutes ago, Vorians said:

ESM/P files will simply (technically speaking) work straight from the original Oblivion. It's the new files added in ObRe which alter the original ESM/P content for the new hybrid game engine which needs making sense of, and then apparently ESM/Ps require JSON files to be loaded by the game.

Some folks have clearly sussed out more than we have. Where is this discussion taking place?

7 minutes ago, AlienSlof said:

I quite like my khajiit guy, but cats are generally cuter than people anyway! :D

I'm really quite impressed with the horses this time - they move like real horses, turn their heads when we turn and they have a full set of gaits. It's pretty chill to just trot steadily through the landscape in no particular hurry.

I'm already thinking about new textures for them... <_<

I haven't been able to play that much yet. I'm already looking to skip the tutorial. :lmao:

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And I don't own the game, so must take your word for it that the horses finally look good.

 

There was a news post yesterday on Nexus providing some info, and before that I read on afkmods that Arthmoor did a CRC comparison on the ESM/Ps and found they're the same files, and that there are new files and folders within the game directory.

Somewhere I read that most existing ESPs dropped into the folder either crash the game, or simply don't change anything (this is believed to be due to those new files overriding the ESM/P files). But some people have released ESP mods so it is possible to make certain edits appear in-game.

Another person posted a screenshot showing an Oblivion mod copied into ObRe which contained placed objects in the worldspace (I think it was a house mod). Some objects existed where expected, most were missing, and attempting to enter the mod-added interior crashed the game.

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AndalayBay

Jimi is working on getting Gecko pointed to the new game. Steam family sharing has been enabled, so we can both install and play it.

My focus is on Black Marsh.

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Jimi diGriz
1 hour ago, AndalayBay said:

Jimi is working on getting Gecko pointed to the new game.

I just added some code to handle the new directory structure for the Steam install.  I've had a quick look; no surprises so far.

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