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AlienSlof changed their profile photo
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I just added some code to handle the new directory structure for the Steam install. I've had a quick look; no surprises so far.
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Jimi is working on getting Gecko pointed to the new game. Steam family sharing has been enabled, so we can both install and play it. My focus is on Black Marsh.
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And I don't own the game, so must take your word for it that the horses finally look good. There was a news post yesterday on Nexus providing some info, and before that I read on afkmods that Arthmoor did a CRC comparison on the ESM/Ps and found they're the same files, and that there are new files and folders within the game directory. Somewhere I read that most existing ESPs dropped into the folder either crash the game, or simply don't change anything (this is believed to be due to those new files overriding the ESM/P files). But some people have released ESP mods so it is possible to make certain edits appear in-game. Another person posted a screenshot showing an Oblivion mod copied into ObRe which contained placed objects in the worldspace (I think it was a house mod). Some objects existed where expected, most were missing, and attempting to enter the mod-added interior crashed the game.
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Some folks have clearly sussed out more than we have. Where is this discussion taking place? I haven't been able to play that much yet. I'm already looking to skip the tutorial.
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I quite like my khajiit guy, but cats are generally cuter than people anyway! I'm really quite impressed with the horses this time - they move like real horses, turn their heads when we turn and they have a full set of gaits. It's pretty chill to just trot steadily through the landscape in no particular hurry. I'm already thinking about new textures for them...
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ESM/P files will simply (technically speaking) work straight from the original Oblivion. It's the new files added in ObRe which alter the original ESM/P content for the new hybrid game engine which needs making sense of, and then apparently ESM/Ps require JSON files to be loaded by the game.
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I saw Arthmoor on Steam last night so I guess he's looking at stuff too. It will be interesting to see how much work we have to do.
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Then you'd better wait for OCO to be ported over. I've already been asked to transfer Better Cities into ObRe.
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Yes, you have been assimilated. Welcome aboard! I'm really not liking the new NPC/character look. My guy is an ugly bastard no matter how many randomizes I select.
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Hello! Had my first CTD yay! Looks pretty nice so far, though i wish there was more choice in the character creation. Love the Borg theme - I feel at home as I have a bionic hip!
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AlienSlof joined the community
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Well I'll be taking a look at it sooner than expected. A fan of Oblivion XP just gifted me the game.
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Yeah, Slof and I were chatting about it and we feel the same way. Wait for it to be on sale. Also wait to see if there are some patches to stabilize it.
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No official support. But it still uses ESM/P and BSA files, and supposedly the ESM/P files are identical to those from the original game (there are new files and directories containing new filetypes overriding the original files). It is technically possible to mod the game using ESPs, but the majority of existing ESPs (or any created with existing tools) will crash the game. Some 3rd party tools will need updating or creating, and the override files will need to be identified as to how they work first. The game's too expensive to interest me without at least an 80% discount.
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It looks like it’s a moot point: no mod support in the remaster.
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Oblivion remastered has been released. It looks awesome! It also looks like Oblivion XP might be obsolete. We'll see what the impact on mods will be. I can say there are a lot of mods I won't need anymore.
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[WIP] Argonia - The Black Marshes
AndalayBay replied to AndalayBay's topic in Argonia - The Black Marshes
We're still alive! Too busy modding to post. We've just redone the mod start and it's awesome. I also finally added the code so players can buy a home. You will need a place to stay while doing all the quests. -
Why don't they stopping forking around and just work together?!
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The author (fo76utils) says he incorporated some of the fixes from dev 9, but he's not too familiar with gavrant's fork. He said he fixed the issues I listed which were window position issues and editing old meshes like 20.0.0.4.
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And now there's another new release out that focuses on Fallout 4, Fallout 76 and Starfield. I asked if it incorporates the fixes from dev 9d. We found that dev 10 didn't work for Oblivion, so I'm wondering about this new version. It looks like its got lots of fixes for the newer games though.
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Thanks. I discovered that dev 8's problem was only with older nif file versions. 20.0.0.5 was fine, but 20.0.0.4 files it failed to load the textures for. Good to hear dev 9 fixes this.
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Now they're up to Nifskope 2 Dev 9d. This version seems to be working fine and it no longer creates a bunch of message spam on saving. Dev 9 is listed as the latest release on the main Nifskope GitHub page.
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Most people shouldn't be downloading the nightlies. They are there for people with support issues who have been told to download them to fix their problem. They post to the support link for people to report their problem. Then they'll be told to download a nightly if Utumno releases one to fix the problem.
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Well I'm not being paid to promote so I can't be bothered to sell it, but MO2 is better. The developers should have posted the download link in the updates announcement thread, instead they post a link to Discord saying click here for info on where to download. A very effective wall to prevent downloads.
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You have to be a member of Discord to access the server. The link I was referring to is the nightly in the wip-builds channel. It's definitely Dropbox - says so right in the link. Here's the link for the download: https://www.dropbox.com/scl/fo/6s8shxn12zfs4oh5tnfn3/AB_gYNddFa8PywlYp1o0Fi8?rlkey=tqrz2oatj308n51zv3w039bcy&e=1&dl=0 I linked the Discord channel in case you wanted to report the issue. Yeah but you aren't telling me what's so great about MO2. I understand that symbolic links would be better if you have multiple instances of the same game, but there's no benefit if you just have one. It's an added level of complexity. Given that you still need to run WB for the bashed patch, I don't understand why you'd want to use another tool for the mod management.