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  2. AndalayBay

    Sniff

    I use Sniff to replace asset paths. It has a lot of other features that I don't know what they mean let alone how to use them! Here's how to use Sniff for a simple search and replace: I've set it up to replace the meshes in place. It will find all meshes with the texture on the first line and update them to use the texture on the second line, so it replaces ...\LowerStairs01.dds with ...\BMLowerStairs01.dds. It fixes the entire path. Here's a search and replace using the new regular expression syntax: This time it will place all the updated meshes in a separate folder ...\Sniff\Out. Regular expressions are handy when you have several similarly named textures you wish to replace. Sniff will search for all meshes in the specified directory tree with textures named bravilintwall01.dds, bravilintwall02.dds, bravilintwall03.dds... bravilintwall09.dds and replace them with BMWallInt01.dds, BMWallInt02.dds... BMWallInt09.dds. The \d matches a single digit. (\d) makes it a group which will be replaced with the value in $1, so 1 is replaced with 1, 2 is replaced with 2 etc. All special characters need to be escaped in regular expressions, so the backslash \ in the path needs to be replaced with \\, where backslash is the escape character. If you just want to search for a texture, just tick off the Report only box.
  3. AndalayBay

    Found a Replacement for Fraps

    Let's face it: Fraps is getting long in the tooth. When a program I regularly watch was only available by streaming, I had to find something to record it. I want to watch the program when it's convenient for me and I want to skip ads. After some searches, I found Open Broadcaster Software (OBS). It can record from lots of different sources. I was able to record my 5 hour program without a hitch. Needless to say, the resulting video was a tad large. The best part is that it's open source, so free. When it came time to watch the video, I found VLC Media Player offered the skip options I was looking for. It allowed me to skip ads or go back a bit to replay the action. I've used VLC before and have used it for some simple editing and was pleased to find that it gave me the control options I was looking for. I know Steam offers video recording now, but that's not a option for me. Not all my games are on Steam and I don't want to use the overlay. Besides, OBS has a lot more options. So just a couple of suggestions if you need to do some recording and playback.
  4. AndalayBay

    Sniff

    Zilav has released a new version with regular expression support for search and replace. He's asked me to check it out. Uploading here in case in anybody else wants to check it out. Attachment removed - new version has been released on download page. Full package with description of the features is on Nexus: Sniff download page.
  5. AndalayBay

    [WIP] Argonia - The Black Marshes

    Here's looking at you, kid.
  6. Vorians

    CSE Achievements

    No idea, I don't there's any function in CS or E labelled as cloning, the closest would be duplicate.
  7. AndalayBay

    CSE Achievements

    Yeah I had a bunch and lost them all when shadeMe switched to using the registry to record them. The latest nightly lost them again, but fortunately they were still in the registry so when I downgraded again, I got them back. Do you know what you have to do to get ?
  8. Vorians

    CSE Achievements

    I had loads of them once, years ago. Then they reset. Then they kept resetting so I was getting the same easiest achievements over and over. I just ignore them completely now and wish there was an option to disable them.
  9. AndalayBay

    Coda Script Collection

    This retrieves a list of creatures along with several BFC details like attributes, health, magicka, fatigue and level. CODA(ListCreatures) var critter var editorID var firstChars var formIDString var fullName var baseRef var arAttributes var health var atkDmg var magicka var fatigue var arLevel var arAIStats begin ; creatures are 36 forEach critter <- GetDataHandlerFormList(36) EditorID = GetEditorID(critter) formIDString = FormatNumber("%08X", critter, 1) firstChars = StringSubStr(EditorID, 0, 2) if (StringCompare(firstChars, "BM", 1) == 0) baseRef = getFormByEditorID(EditorID) fullName = GetBFCFullName(baseRef) printC(EditorID//" | "//fullName) arAttributes = getBFCAttributes(baseRef) printC("Str "//$arAttributes[0]//" Int "//$arAttributes[1]//" Wil "//$arAttributes[2]//" Agi "//$arAttributes[3]//" Spd "//$arAttributes[4]//" End "//$arAttributes[5]//" Per "//$arAttributes[6]//" Luc "//$arAttributes[7]) health = getBFCHealth(baseRef) atkDmg = getBFCAttackDamage(baseRef) magicka = GetBFCActorBaseDataMagicka(baseRef) fatigue = GetBFCActorBaseDataFatigue(baseRef) arLevel = GetBFCActorBaseDataLevel(baseRef) printC("Health "//$health//" Magicka "//$magicka//" Fatigue "//$fatigue//" Attack Dmg "//$atkDmg//" Level/Offset "//$arLevel[0]//" Min "//$arLevel[1]//" Max "//$arLevel[2]) arAIStats = GetBFCAIFormAIStats(baseRef) printC("Aggression "//$arAIStats[0]//" Confidence "//$arAIStats[1]//" Energy "//$arAIStats[2]//" Resp "//$arAIStats[3]) endif loop end This script shows how to process the arrays returned by many BFC functions.
  10. AndalayBay

    CSE Achievements

    I've been trying to get the achievements but have only managed about half of them, so I finally gave into temptation and grabbed the code from Github. Here are all the achievements: Now to figure out how to get more of those...
  11. AndalayBay

    [WIP] Argonia - The Black Marshes

    End of summer already? Time for an update. In the process of editing some quests, I'm also working on the levelled lists. So in addition to the armour I listed above, we now have Marsh Chainmail and Sashed Armour. All the armour is available as loot, for NPCs to wear as part of their levelled lists and will be for sale at vendors. Earlier this year, I also added a bunch of clothing so we now have a complete set of lower, middle and upper class clothing. Once again it's in loot, on NPCs and available for sale. It makes it much easier when you have enough custom stuff so have your own LLs and don't need to use vanilla stuff. It's even better when you can delete all the LLs you don't need any more. Edit: we also have enchanted versions of our armour, just like vanilla. Marsh Chainmail Sashed (a heavy armour) Now to get back to testing the quest I just finished.
  12. AndalayBay

    Oblivion Remastered Resources

    Unfortunately you are correct. It launches the development environment. It looks like it was the same back in 2014 when we looked at this last and I had forgotten.
  13. AlienSlof

    [WIP/Preview] TES4Gecko - Sharpened

    I will likely reinstall it at some point in the future, perhaps after the modding has matured a bit and there have been a few stability patches for it. Right now, I've given up on it. Besides I HATE modding Unreal Engine!
  14. AndalayBay

    [WIP/Preview] TES4Gecko - Sharpened

    Ok, that's good. If you reinstall ORe, it would probably run ok. Something might have gotten corrupted and Steam would reset everything on reinstall. I'm just running OBSE and my tweaks mod at the moment, and it's running fine. For Oblivion, you should sort your load order with LOOT. You can run it right from Wrye Bash if you like. The most useful thing for Gecko at the moment is its reporting. You can generate lists and export them to spreadsheets. I've been using it to list all the clothing, armour and ingredients that I've been working on.
  15. AlienSlof

    [WIP/Preview] TES4Gecko - Sharpened

    I did uninstall Ob Remastered as it simply refused to run any more. It did read from my Oblivion archive which is installed and correctly listed the mods. I was going to get you a screenshot, but it now won't open at all from its desktop shortcut. *Edit* - I tell a lie, it was just being sneaky!
  16. AndalayBay

    [WIP/Preview] TES4Gecko - Sharpened

    Perfect! That's what we wanted to confirm. Thanks. What about Oblivion Remastered? It should look something like this, unless you've uninstalled ORe. It defaults to the first game listed. We'll add some highlighting so you know which game is selected in the next release.
  17. AlienSlof

    [WIP/Preview] TES4Gecko - Sharpened

    It did need the latest .net to be installed, but it offered a link and the install was painless.
  18. AndalayBay

    [WIP/Preview] TES4Gecko - Sharpened

    Great - thanks! Did it need to install other stuff? Did it detect your Oblivion Remastered installation as well? I'm sorry to hear of your loss. I'm here if you need an ear, or two.
  19. AlienSlof

    [WIP/Preview] TES4Gecko - Sharpened

    It works perfectly, it installed with no issues and has picked out my few mods on Oblivion. I would say that it is a successful test! Sorry it took me a while to get around to sorting this - things are a bit all over the place for me at the momant, both mentally and stuff going on around the house. Dealing with with grief and trying to get everything ready to have a new floor done! Hit me up if you want me to test again!
  20. AndalayBay

    Oblivion Remastered Resources

    Vorians successfully extracted some clothing meshes from ORe. Just for the heck of it, I applied my new textures to the ORe meshes. They really went nuts with the new Mania Finery. We have the textures too, so I could retexture them, but we're too busy with Black Marsh at the moment.
  21. AndalayBay

    Oblivion Remastered Resources

    Yeah it's free for poor sods like us. Once you develop a game that nets you your first million, you have to start paying the licensing fees. You might still need the Epic account for the plugins. I don't know anything about that.
  22. Vorians

    Oblivion Remastered Resources

    I wasn't aware UE could be installed without Epic Games Launcher.
  23. AndalayBay

    Oblivion Remastered Resources

    Yeah I used FModel to export the textures as PNG files. I couldn't figure out how to export the meshes. I got a few PSK/PSA files, but not the ones I wanted. Getting into that stuff would seriously derail the stuff I'm supposed to be working on! Why do you need Epic? We just grabbed UE. We have UE 5. I haven't played with it in a while. I'll have to install it again. It looks like it has an importer/exporter for 3DS Max. I guess that's the ActorX stuff you're referring to.
  24. Vorians

    Oblivion Remastered Resources

    Watch this youtube tutorial on meshes (it's long, you might want to skip forward sometimes). To edit the meshes, you need to extract them using FModel, set up with the USMAP file. Then install the latest version of Blender and the Unreal PSK/PSA plugin. This will allow you to import the meshes into Blender (I believe they have to be downscaled to 0.01 of their original size as Blender seems to like to gargantuise objects). Edit as desired, then export as FBX files (3DS Max supports FBX files if you prefer to import into Blender then export to FBX to edit in 3DS Max - I couldn't get ActorXImporter and ActorX plugins for 3DS Max to work properly... or was it only the ActorX plugin to convert back to PSKX files which didn't work, and is in fact not needed since UE handles that conversion? Perhaps ActorXImporter did work, I don't remember now). Install Epic Games Launcher which requires registering a free account, then from the Launcher install Unreal Engine v5.3.2. Refer to the previously linked tutorial for settings to adjust. FBX files can be dragged into Unreal Engine's content browser. Then I believe you add the textures into the content browser and link them to the materials (I haven't gotten around to textures yet), and finally there's a process described in the youtube tutorial to package the files up for use in-game. If you aren't replacing existing assets from the original game, then I presently do not know how to make them appear in-game, the tutorial is solely about replacing existing content. Textures extract as PNG, I believe the game uses PNG, so should be straight-forward. Sound files can be extracted as WAV files (double-click the uasset file listed in FModel which opens a preview window and plays the audio, then choose to save the file), but must be converted to WEM files for the game to use them. to convert to WEM, first register a free account on Audiokinetic, then log in to download Wwise. See this youtube tutorial for the conversion process. I have no idea how UE handles lip synch.
  25. AndalayBay

    Oblivion Remastered Resources

    I figured out how to extract resources from Oblivion Remastered. At this point, I don't know how to edit them and package them as a mod. I am using some of the textures as source files for patterns that I'll use in my retexturing work in Oblivion. They will be an outline that I'll use to draw the patterns in the textures. I think that to really mod ORe, I'll need to install and learn Unreal Engine. We were looking at it anyway for our game development work.
  26. AndalayBay

    [WIP/Preview] TES4Gecko - Sharpened

    Uploaded bug fix for previous version. Please grab this one.
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