AndalayBay Posted October 5, 2022 Share Posted October 5, 2022 Just a collection of tips and notes for TESxEdit (TES4Edit, TES5Edit etc). Meaning of Different Copy as Commands Copy as override: Copy a record into another plugin or new plugin. Wont let you copy a record on another plugin if the destination already has that same formid. Copy As Override (With Overwriting): Same as Copy as override but it will also allow you to overwrite (with warning) if you copy a formid that already exist in its destination. Copy as new record into: Copy a record but generate a new formid into another plugin or new plugin. Difference between Copy as Override and Deep Copy as Override If you copy a DIAL record as override it only copies that DIAL record, if you use "deep copy" as override then it also copies all the INFO records underneath. Similarly "copy as override into" on a CELL record will just copy that single CELL record "deep copy as override into" will copy that CELL record and all the LAND, PGRD, REFR, ACRE, ACHR, ... records that might be contained in it's child groups. (The same applies to WRLD records). Worldspace Browser Select Worldspace browser script or press ALT+F3. It will reconstruct the worldspace map from the distant LOD landscape textures. Select Overlay to superimpose various overlays onto the map. For example, select Overlay - Region - CyrodiilBorderRegion to display the Cyrodiil border. Select Wordspace (Sic...) to save as an image. Voila! Now you have a map of Cyrodiil with the border displayed. There are several overlays to choose from. Useful Functions Change Referencing Records - changes all the placed references to another object. Link to comment Share on other sites More sharing options...
AndalayBay Posted November 14, 2022 Author Share Posted November 14, 2022 (edited) Useful Scripts Replace Map Marker - we'll need that for Argonia Put worldspace references in the right cells - fixes "Reference attached to wrong cell for its location" errors in the CS. Doesn't work. Makes things worse. Looks like position isn't calculated properly. It moves every single reference in your plugin, even if "new" location is the same as the "old". Worldspace copy landscape area to another worldspace - copies landscape data in rectangular area to another worldspace. You can have it copy the textures too by changing bCopyLayers to true near the top of the script. Edited December 13, 2022 by AndalayBay Removed script from suggestions Link to comment Share on other sites More sharing options...
AndalayBay Posted December 7, 2022 Author Share Posted December 7, 2022 Caution about "Worldspace copy landscape area to another worldspace" script: don't have it copy the textures unless you plan to use those same textures in your region generation. The region generation won't remove landscape textures if they aren't in the generated objects list for that region, so you'll get odd results if you generate the region. You'll have to manually clear out the landscape textures, which can be a long and tedious process... Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now