AndalayBay Posted June 21, 2018 Share Posted June 21, 2018 Configuring Oblivion XP This is a collection of the changes other players have made to the levelling parameters to suit their gaming experience. Basically as more quest mods support Oblivion XP, we are finding that the original equations developed by SirFrederik need a bit of tweaking to slow your rate of levelling. All of the players below are either running FCOM or have a large number of quest mods loaded. You can see what kind of effect these numbers will have on your game by using the levelling equation spreadsheet in the Docs folder in your Oblivion data directory. The spreadsheet has a graph of the existing formula, as well as an area for you to plug in new numbers and see the result. If you are running FCOM, I recommend using settings labelled as much slower. If you would like to submit your own customizations, just reply to this thread. Levelling Parameter Customizations Player: astr0wiz Levelling Effect: Much slower Set ObXPSettings.multXPNeeded to 3 ; 1 Set ObXPSettings.multXPNeededBase to 4500 ; 1500 Set ObXPSettings.multXPNeededLinear to 150 ; 150 Set ObXPSettings.multXPNeededQuadraticSlope to 0.4 ; 1 Set ObXPSettings.multXPNeededQuadraticAmp to 30000 ; 20000 Player: omeletted Levelling Effect: Much slower multXPNeeded 3.00 multXPNeededBase 1500.00 multXPNeededLinear 200.00 multXPNeededQuadraticSlope 0.50 multXPNeededQuadraticAmp 40000.00 Player: Phitt Levelling Effect: Slower Set ObXPSettings.multXPNeeded to 1.5 Set ObXPSettings.multXPNeededBase to 1500 Set ObXPSettings.multXPNeededLinear to 150 Set ObXPSettings.multXPNeededQuadraticSlope to 1 Set ObXPSettings.multXPNeededQuadraticAmp to 40000 Phitt also changed the sleeping bonus: Set ObXPSettings.multXPSleeping to 0.005 and removed or reduced many of the points from miscellaneous actions. Player: Prugalo Levelling Effect: About the same as default Set ObXPSettings.attributePointsPerLevel to 3 Set ObXPSettings.skillPointsPerLevel to 12 Set ObXPSettings.trainingSessions to 0 Set ObXPSettings.skillPointPreset to 1 Set ObXPSettings.multXPKillBase to 100 Set ObXPSettings.multXPKillBonus to 1 Set ObXPSettings.multXPKillLevel to 0 Set ObXPSettings.multXPKillSneaking to 2 Set ObXPSettings.multXPLevel to 0 Set ObXPSettings.multXPQuestLevel to 0 Set ObXPSettings.multXPArtifacts to 10000 Set ObXPSettings.multXPBook to 100 Set ObXPSettings.multXPEating to 3 Set ObXPSettings.multXPExploration to 100 Set ObXPSettings.multXPFame to 300 Set ObXPSettings.multXPGates to 10000 Set ObXPSettings.multXPHorses to 500 Set ObXPSettings.multXPHouses to 1000 Set ObXPSettings.multXPInfamy to 300 Set ObXPSettings.multXPInvest to 500 Set ObXPSettings.multXPLockpick to 100 Set ObXPSettings.multXPNirnsFound to 500 Set ObXPSettings.multXPNPCDisposition to 250 Set ObXPSettings.multXPPickpocket to 50 Set ObXPSettings.multXPPotion to 250 Set ObXPSettings.multXPSouls to 200 Set ObXPSettings.multXPVampireBite to 250 Set ObXPSettings.multXPSleeping to 0 Set ObXPSettings.globalQuestXPMult to 30 Set ObXPSettings.capLevel to 100 Prugalo didn't change the levelling parameters, but he reduced the number of skill and attribute points per level and changed many of the other factors so that levelling is much more static. You'll see that many of the levelling bonuses have been removed. Player: Terra Nova Levelling Effect: Slightly slower Set ObXPSettings.multXPNeeded to 0.8 ; 1 Set ObXPSettings.multXPNeededBase to 10 ; 1500 Set ObXPSettings.multXPNeededLinear to 380 ; 150 Set ObXPSettings.multXPNeededQuadraticSlope to 0.5 ; 1 Set ObXPSettings.multXPNeededQuadraticAmp to 35000 ; 20000 Player: Rehwyn Levelling Effect: Slower multXPNeeded: 2.00 multXPNeededBase: 4500.00 multXPNeededQuadraticSlope: 1.50 multXPNeededQuadraticAmp: 17500.00 Rehwyn reports that these numbers "greatly slow down the first 10 to 15 levels (450% increase XP at level 1 down to around 200% increase at 10), where the XP you get from killing stuff in FCOM seems to be most exaggerated, before eventually tapering off to around at 100% increase in the upper 20s (when you encounter fewer enemies above your level)." My settings: Slower Set ObXPSettings.multXPNeeded to 2 ; 1 Set ObXPSettings.multXPNeededBase to 1500 ; 1500 Set ObXPSettings.multXPNeededLinear to 150 ; 150 Set ObXPSettings.multXPNeededQuadraticSlope to 2 ; 1 Set ObXPSettings.multXPNeededQuadraticAmp to 20000 ; 20000 I also reduce or remove several of the miscellaneous point awards, as follows: Set ObXPSettings.multXPArtifacts to 200 ; 300 Set ObXPSettings.multXPBook to 0 ; 25 Set ObXPSettings.multXPGates to 100 ; 200 Set ObXPSettings.multXPNirnsFound to 0 ; 50 Set ObXPSettings.multXPVampireBite to 0 ; 50 I don't play with FCOM or OOO, but I do have a number of quest mods loaded. Player: emptythe Levelling Effect: Slower Best way to handle unscaled overhauls, like TIE, WAC and OWC-ND with OBXP (WAC+OWCND is my current setup with OBXP), is to tweak the ini for a steeper ramp and less exp for kills. I generally leave all other exp settings to default and ends up like this: Set ObXPSettings.multXPNeeded to 2 ; 1 - changed this to be higher for more exp per level needed Set ObXPSettings.multXPNeededBase to 1500 ; 1500 Set ObXPSettings.multXPNeededLinear to 150 ; 150 Set ObXPSettings.multXPNeededQuadraticSlope to 2 ; 1 - changed this higher for a steeper slope Set ObXPSettings.multXPNeededQuadraticAmp to 20000 ; 20000 Set ObXPSettings.multXPKillBase to 3 ; 5 - changed this lower for less exp per kill Set ObXPSettings.multXPKillBonus to 0.5 ; 1 - changed this lower so that enemies need to be tougher to yield full exp Set ObXPSettings.multXPKillLevel to 0.3 ; 0.3 Set ObXPSettings.multXPKillSneaking to 2 ; 2 Set ObXPSettings.multXPLevel to 0.2 ; 0.2 Set ObXPSettings.multXPQuestLevel to 0.2 ; 0.1 - higher quest gain as you get higher level, I feel its better at higher levels like this Link to comment Share on other sites More sharing options...
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