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Oblivion XP Configuration Samples


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Configuring Oblivion XP

This is a collection of the changes other players have made to the levelling parameters to suit their gaming experience. Basically as more quest mods support Oblivion XP, we are finding that the original equations developed by SirFrederik need a bit of tweaking to slow your rate of levelling. All of the players below are either running FCOM or have a large number of quest mods loaded. You can see what kind of effect these numbers will have on your game by using the levelling equation spreadsheet in the Docs folder in your Oblivion data directory. The spreadsheet has a graph of the existing formula, as well as an area for you to plug in new numbers and see the result.

If you are running FCOM, I recommend using settings labelled as much slower.

If you would like to submit your own customizations, just reply to this thread.

Levelling Parameter Customizations

Player: astr0wiz Levelling Effect:  Much slower

Set ObXPSettings.multXPNeeded to 3 ; 1
Set ObXPSettings.multXPNeededBase to 4500 ; 1500
Set ObXPSettings.multXPNeededLinear to 150 ; 150
Set ObXPSettings.multXPNeededQuadraticSlope to 0.4 ; 1
Set ObXPSettings.multXPNeededQuadraticAmp to 30000 ; 20000

Player: omeletted Levelling Effect:  Much slower

multXPNeeded 3.00
multXPNeededBase 1500.00
multXPNeededLinear 200.00
multXPNeededQuadraticSlope 0.50
multXPNeededQuadraticAmp 40000.00

Player: Phitt Levelling Effect:  Slower

Set ObXPSettings.multXPNeeded to 1.5
Set ObXPSettings.multXPNeededBase to 1500
Set ObXPSettings.multXPNeededLinear to 150
Set ObXPSettings.multXPNeededQuadraticSlope to 1
Set ObXPSettings.multXPNeededQuadraticAmp to 40000

Phitt also changed the sleeping bonus: Set ObXPSettings.multXPSleeping to 0.005 and removed or reduced many of the points from miscellaneous actions.

Player: Prugalo Levelling Effect:  About the same as default

Set ObXPSettings.attributePointsPerLevel to 3
Set ObXPSettings.skillPointsPerLevel to 12
Set ObXPSettings.trainingSessions to 0
Set ObXPSettings.skillPointPreset to 1
Set ObXPSettings.multXPKillBase to 100
Set ObXPSettings.multXPKillBonus to 1
Set ObXPSettings.multXPKillLevel to 0
Set ObXPSettings.multXPKillSneaking to 2
Set ObXPSettings.multXPLevel to 0
Set ObXPSettings.multXPQuestLevel to 0
Set ObXPSettings.multXPArtifacts to 10000
Set ObXPSettings.multXPBook to 100
Set ObXPSettings.multXPEating to 3
Set ObXPSettings.multXPExploration to 100
Set ObXPSettings.multXPFame to 300
Set ObXPSettings.multXPGates to 10000
Set ObXPSettings.multXPHorses to 500
Set ObXPSettings.multXPHouses to 1000
Set ObXPSettings.multXPInfamy to 300
Set ObXPSettings.multXPInvest to 500
Set ObXPSettings.multXPLockpick to 100
Set ObXPSettings.multXPNirnsFound to 500
Set ObXPSettings.multXPNPCDisposition to 250
Set ObXPSettings.multXPPickpocket to 50
Set ObXPSettings.multXPPotion to 250
Set ObXPSettings.multXPSouls to 200
Set ObXPSettings.multXPVampireBite to 250
Set ObXPSettings.multXPSleeping to 0
Set ObXPSettings.globalQuestXPMult to 30
Set ObXPSettings.capLevel to 100

Prugalo didn't change the levelling parameters, but he reduced the number of skill and attribute points per level and changed many of the other factors so that levelling is much more static. You'll see that many of the levelling bonuses have been removed.

Player: Terra Nova Levelling Effect: Slightly slower

Set ObXPSettings.multXPNeeded                   to 0.8          ; 1
Set ObXPSettings.multXPNeededBase               to 10           ; 1500
Set ObXPSettings.multXPNeededLinear             to 380          ; 150
Set ObXPSettings.multXPNeededQuadraticSlope     to 0.5          ; 1
Set ObXPSettings.multXPNeededQuadraticAmp       to 35000        ; 20000

Player: Rehwyn Levelling Effect: Slower

multXPNeeded: 2.00
multXPNeededBase: 4500.00
multXPNeededQuadraticSlope: 1.50
multXPNeededQuadraticAmp: 17500.00

Rehwyn reports that these numbers "greatly slow down the first 10 to 15 levels (450% increase XP at level 1 down to around 200% increase at 10), where the XP you get from killing stuff in FCOM seems to be most exaggerated, before eventually tapering off to around at 100% increase in the upper 20s (when you encounter fewer enemies above your level)."

My settings: Slower

Set ObXPSettings.multXPNeeded               to 2       ; 1
Set ObXPSettings.multXPNeededBase           to 1500    ; 1500
Set ObXPSettings.multXPNeededLinear         to 150     ; 150
Set ObXPSettings.multXPNeededQuadraticSlope to 2       ; 1
Set ObXPSettings.multXPNeededQuadraticAmp   to 20000   ; 20000

I also reduce or remove several of the miscellaneous point awards, as follows:

Set ObXPSettings.multXPArtifacts         to 200        ; 300
Set ObXPSettings.multXPBook             to 0        ; 25
Set ObXPSettings.multXPGates             to 100        ; 200
Set ObXPSettings.multXPNirnsFound         to 0        ; 50
Set ObXPSettings.multXPVampireBite         to 0        ; 50

I don't play with FCOM or OOO, but I do have a number of quest mods loaded.

Player: emptythe Levelling Effect: Slower
Best way to handle unscaled overhauls, like TIE, WAC and OWC-ND with OBXP (WAC+OWCND is my current setup with OBXP), is to tweak the ini for a steeper ramp and less exp for kills. I generally leave all other exp settings to default and ends up like this:

Set ObXPSettings.multXPNeeded             to 2            ; 1 - changed this to be higher for more exp per level needed
Set ObXPSettings.multXPNeededBase         to 1500        ; 1500
Set ObXPSettings.multXPNeededLinear        to 150         ; 150
Set ObXPSettings.multXPNeededQuadraticSlope    to 2     ; 1 - changed this higher for a steeper slope
Set ObXPSettings.multXPNeededQuadraticAmp    to 20000    ; 20000
Set ObXPSettings.multXPKillBase     to 3                ; 5 - changed this lower for less exp per kill
Set ObXPSettings.multXPKillBonus     to 0.5        ; 1 - changed this lower so that enemies need to be tougher to yield full exp
Set ObXPSettings.multXPKillLevel     to 0.3        ; 0.3
Set ObXPSettings.multXPKillSneaking     to 2        ; 2
Set ObXPSettings.multXPLevel            to 0.2        ; 0.2
Set ObXPSettings.multXPQuestLevel       to 0.2    ; 0.1 - higher quest gain as you get higher level, I feel its better at higher levels like this


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