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Only known Trebuchet Casualty in History
AndalayBay posted a topic in General DiscussionCiv fans out there might get the urge to play again... Ars TechnicaMeet the only known trebuchet casualty in historyIt highlights the brutality of medieval warfare," said paleopathologist Jo Buckberry. -
[WIP] Argonia - The Black Marshes
AndalayBay replied to AndalayBay's topic in Argonia - The Black MarshesThe latest fashion in Black Marsh, featuring our lower class collection: We also have some unique pieces, not shown. -
[WIP] Argonia - The Black Marshes
AndalayBay replied to AndalayBay's topic in Argonia - The Black MarshesYou found us! Welcome aboard. Still chugging away. -
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[WIP] Argonia - The Black Marshes
Thingy Person replied to AndalayBay's topic in Argonia - The Black MarshesHi, just popping in to say I'm following along with excitement! Would be awesome to see this project finally land someday. -
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MargaretD_74 joined the community -
Forums Upgraded to Version 5
AndalayBay replied to AndalayBay's topic in General DiscussionForums upgraded to 5.0.19. Even though it's not listed, it appears they have fixed the issue with custom emotes (emojis) not working. We have a nice selection - check them out! -
World Cup
AndalayBay posted a topic in General DiscussionLet me start by saying I hate soccer. It's boring. Players dive all over the place and writhe around like they're dying. It's pathetic and really annoying. Needless to say, my favourite sport is hockey. I'm Canadian after all and there's only one kind of hockey. I also like rugby, box lacrosse and Canadian football. You get the drift. However I am watching fast-forwarding through recordings of Canada's games until something happens. Now there is one game that I'll watch (on play-back after recording) just to hear this chant: Apparently several Americans have posted that they are going to join in. I'll join in too - from my comfy couch. Game is on Friday in Canada. -
New 3DS Max Niftools Plugin
AndalayBay replied to AndalayBay's topic in GamesThe collision is fine. It uses the bhkRigidBody modifier method, not the HavokEngine method that the plugin you're using uses. You can work with Bethesda meshes just fine with this, it's just more tedious to create collision. I still need to work through the old tutorials to learn how to do collision again, if I can find any. -
[WIP] Argonia - The Black Marshes
AndalayBay replied to AndalayBay's topic in Argonia - The Black MarshesWe're still here! I decided that there's no sense having a custom world without custom stuff to go in it, so I've learned how to retexture and do some basic modelling. Vorians knows how to create models already. So now we have a complete set of clothing, of all classes, and furniture. We already had some custom furniture that was created by Koniption, but now we have a full set of retextured vanilla furniture in each class. One of my biggest peeves with the original game was the bedding, so I've created new bedding or retextured the originals. I replaced the lower class bedding in particular. Yeah, you don't have much money, but that doesn't mean you'd sleep on dirty sheets! While I've been working on that, Vorians has been working on the Soulrest interiors. We have unique architecture for Soulrest, but the previous teams never got all the interior models done. They are a challenge, but Vorians is down to the last one, so that should be finished soon. We want to use one of the new Soulrest interiors for the second quest in the Hist Tribes questline, so I wanted to get those finished before getting back to the quests. I've also been doing an architecture overhaul. Most of the cities use vanilla architecture, so we've been grabbing modders resources to replace some of the buildings with custom pieces. Vorians reworked Gideon, replacing a lot of the buildings and gave it a new church. I retextured the remaining vanilla buildings. I've done the same on our other cities and settlements so each has a different look. We still have to redo Stormhold and Thorn. I'll post up some screenshots once I've updated the interiors. -
New 3DS Max Niftools Plugin
AndalayBay replied to AndalayBay's topic in GamesI'm using figment's 3.8.0 which supports all Max versions up to 2016. He made some updates for the newer versions of Max, but I doubt he knows anything about HavokEngine. None of these guys have committed to any kind of development or support since the original devs. Even the version you have is no longer being developed or supported. Honestly I don't see any reason to upgrade Max anyway, especially for the games we're working on. At least I don't need to. I'll have to find some tutorials on doing collision again and then I can test Dagger's version. The old way of doing collision involves creating a bhkRigidBody modifier. That much I remember. -
New 3DS Max Niftools Plugin
Vorians replied to AndalayBay's topic in GamesSure, I downloaded from here. I provided this link in my comment for DaggerfallTeam too. I'm concerned that we're probably not going to see any further work on this, as DaggerfallTeam keeps releasing new complex mods/utilities, but doesn't appear to release updates. He seems to be shooting out loads of new ideas and then never getting around to improving on them. -
New 3DS Max Niftools Plugin
AndalayBay replied to AndalayBay's topic in GamesHe's not using the new mechanism that your plugin uses. The version you're using uses HavokEngine for the collision. Could you post a link to the version you're using? It looks like it's the best option for people using Max 2015-2018. I'll see if I can find the link to the one I'm using. Daggers' version would be an update to that, if he can get the collision sorted. -
New 3DS Max Niftools Plugin
Vorians replied to AndalayBay's topic in GamesLeft a comment for DaggerfallTeam to look into collision as it doesn't work. -
New 3DS Max Niftools Plugin
Vorians replied to AndalayBay's topic in GamesAh thanks good to know. Doesn't support the version of 3DS Max I'm using, might need to try a newer version. -
New 3DS Max Niftools Plugin
AndalayBay posted a topic in GamesDaggerfallTeam has gotten in on the action. He took over one of the old versions and has updated it for newer versions of Max. It even supports old versions like 2013, which is what I have. https://www.nexusmods.com/skyrim/mods/121483 -
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Forums Upgraded to Version 5
AndalayBay posted a topic in General DiscussionWelcome to version 5 of IPS Community. I actually like this version and I haven't been able to say that in a while! Many of the features that needed third party add-ons or custom code are now built-in. The biggest one for gaming communities in particular is probably the addition of a dark theme by default. You can choose the theme or mode in the mode selection box at the bottom left of the forums. System Preference will change the mode according to your device settings. Now the toolbar for the editor is integrated properly since I don't need custom code to offer extended editor options like creating a table. These options are available in the drop-down menu in the toolbar. You now have a gazillion emotes and icons to choose from, in addition to our custom emotes. I just finished fixing the list so our custom emotes are displayed at the top of the list, as our superior emotes should be. Now I can get back to working on BM and stop messing around with the forums. -
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Default Theme Changed
AndalayBay replied to AndalayBay's topic in General DiscussionI've upgraded the dark theme I had installed and made it the default. I still don't know what's causing the errors. -
Default Theme Changed
AndalayBay replied to AndalayBay's topic in General DiscussionI might have to try that before my eyes get fried. Apparently IPS version 5 will finally offer a dark theme by default. I'll make a few tweaks so this one is bearable and then look at version 5 when it's released. -
Default Theme Changed
Vorians replied to AndalayBay's topic in General DiscussionDoesn't bother me, I use Dark Reader Firefox plugin so white is dark grey and text is white. -
Default Theme Changed
AndalayBay posted a topic in General Discussionl've had to revert to the IPS default white theme. Sorry about that! The dark themes are causing errors. Please use Invision white until I can rectify the situation. -
Photoshop Rug Texture Creation Tool
AndalayBay posted a topic in GamesI've used this to create some rugs and it has a perfect texture for Elder Scrolls games. I just created a pattern with the bump layer and filled a new image with the pattern. Link to Download -
Adding Voices
AndalayBay replied to AndalayBay's topic in GamesReally? Well that will do it. -
Adding Voices
Vorians replied to AndalayBay's topic in GamesJust downloaded both, neither mod contains any dialogue. -
Adding Voices
AndalayBay posted a topic in Games@Vorianshave you considered adding voices to Into the Void or Render unto them their Desert? I've installed them but haven't played them yet, but I saw no mention of them being voiced. -
Sniff
AndalayBay replied to AndalayBay's topic in Other ProjectsI use Sniff to replace asset paths. It has a lot of other features that I don't know what they mean let alone how to use them! Here's how to use Sniff for a simple search and replace: I've set it up to replace the meshes in place. It will find all meshes with the texture on the first line and update them to use the texture on the second line, so it replaces ...\LowerStairs01.dds with ...\BMLowerStairs01.dds. It fixes the entire path. Here's a search and replace using the new regular expression syntax: This time it will place all the updated meshes in a separate folder ...\Sniff\Out. Regular expressions are handy when you have several similarly named textures you wish to replace. Sniff will search for all meshes in the specified directory tree with textures named bravilintwall01.dds, bravilintwall02.dds, bravilintwall03.dds... bravilintwall09.dds and replace them with BMWallInt01.dds, BMWallInt02.dds... BMWallInt09.dds. The \d matches a single digit. (\d) makes it a group which will be replaced with the value in $1, so 1 is replaced with 1, 2 is replaced with 2 etc. All special characters need to be escaped in regular expressions, so the backslash \ in the path needs to be replaced with \\, where backslash is the escape character. If you just want to search for a texture, just tick off the Report only box. -
Found a Replacement for Fraps
AndalayBay posted a topic in GamesLet's face it: Fraps is getting long in the tooth. When a program I regularly watch was only available by streaming, I had to find something to record it. I want to watch the program when it's convenient for me and I want to skip ads. After some searches, I found Open Broadcaster Software (OBS). It can record from lots of different sources. I was able to record my 5 hour program without a hitch. Needless to say, the resulting video was a tad large. The best part is that it's open source, so free. When it came time to watch the video, I found VLC Media Player offered the skip options I was looking for. It allowed me to skip ads or go back a bit to replay the action. I've used VLC before and have used it for some simple editing and was pleased to find that it gave me the control options I was looking for. I know Steam offers video recording now, but that's not a option for me. Not all my games are on Steam and I don't want to use the overlay. Besides, OBS has a lot more options. So just a couple of suggestions if you need to do some recording and playback.